Throughout Gamescom, Gotham Knights was introduced to be popping out 4 days early, and we additionally noticed a villain trailer revealing Mr. Freeze, Clayface, and Harley Quinn can be amongst its bosses. Following that, IGN posted a seven-minute video displaying a boss combat with Harley, wherein Nightwing takes her on to free a bunch of individuals she’s mind-controlled in a hospital.
This model of Harley has make-up that jogs my memory of Heath Ledger’s Joker, solely with what seems like a spade drawn over her eyes. She’s ditched the Jeanette Voerman pigtails, however continues to be rocking the standard hammer and horrible quips, calling her opponent “Nightbutt.” In the meantime, Nightwing’s midway to a mullet, which you’d assume can be a greater goal for her to make enjoyable of.
The final time we noticed gameplay footage of Nightwing in action there was a variety of skating to get him into place for assaults to land, which appears lowered right here. On the identical time, it seems gradual and never notably dynamic. That might be all the way down to the way it’s being performed—relatively than let Harley get hits in, this footage is extra about displaying off Nightwing’s strikes, which embrace wrist weapons that fireplace what are presumably rubber bullets and an ice stun. (Perhaps realized from Mr. Freeze?) He additionally dodges nearly each assault, that are telegraphed by circles across the incoming weapons.
Whereas that makes the combat look trivially straightforward and type of boring, checking the feedback makes it apparent why they’ve accomplished it this fashion. On YouTube the one factor that issues is proving you are Good At Video games, and so the feedback are all cheering on “probably the most expert gamer”. Personally, I might relatively see a video that made Gotham Knights’ boss fights appear to be a problem relatively than a cakewalk, however what do I do know.
It is unattainable to not make comparisons with the Arkham video games’ far more fluid freeflow fight, with its counters in addition to dodges and rising pace as you constructed your combo. The cooldown specials of Gotham Knights, flashy as they might be—considered one of them has Nightwing breakdancing whereas his batons fly round on their very own—do not actually examine. The dodges that depart Nightwing going through away from Harley like a cool man who does not have a look at explosions aren’t serving to.
Nonetheless, perhaps ramping up the issue so the enemies are quicker and extra aggressive will make it extra thrilling in play. The extra tweakable, the higher. The builders have mentioned that harm numbers may be turned off, which is a pleasant possibility. I might find it irresistible when you might substitute them with SFX that mentioned BIFF and POW.